I never turn down a good pun. I imagine most reality travelers wish shifting were this easy. There’s been a lot of talk about reality shifting going around these days. For me, it’s hard to seperate from lucid dreaming, but maybe it’s just my lack of expertise.
In terms of the locations for this comic, I tried to pick the ones that popped up the most on search engines (listing the place rather than the “world”). Hogwarts of course represents Harry Potter. Hawkins is for Hawkins, Indiana (home of the Stranger Things crew). Wonderland, I think, needs no introduction and I’m happy to see such a classic is still a fav amongst the modern crowd. Finally, the Pink Place Apartments refers to Coraline, the world created by Neil Gaiman.
The myth of the cursed arcade game called Pollybius is legendary, but its history is a convoluted one. As a kid who grew up during the heyday of video arcades, I can attest to their allure. I recalled getting $20 from my mom to amuse myself for the afternoon. I ended up blowing it all on Space Ace. My mother wasn’t too thrilled to see me back at the office a hour later asking for more money.
Tempest was one of my favorites, and a contemporary game to the mythical Polybius machine. I admit, I had never heard of this legend until stumbling upon it at the Encyclopedia of the Impossible (run by the wonderfully creepy Lucia Peters). I do know, that if I had discovered such a machine in my local arcade haunt (Yellow Brick Road), I would have put a quarter on the screen to mark my place in line.
The story for Polubius involved some shadowy government agency setting up video games to experiment with mind-altering techniques on us poor arcade kids. This not too far fetched as the CIA ran a program called MK-Ultra to research mind control and to develop psychic powers. An excellent example of this is the movie Dreamscape with Dennis Quaid, where the government creates dream assassins.
Another example is the much underrated The Fury by Brian DePalma involving the power of telekinesis.
From there, it’s just a hop skip and a jump to Stranger Things and the experimentation on Eleven.
Of course the Polybius experiment never seemed that successful. Players would say they heard a woman crying or see twisted faces in the corner of their vision. Nightmares, blackouts and insomnia also plagued those who dropped a quarter in the slot.
The name Polybius refers to a Greek philosopher (circa 208 BC) known for his affinity with puzzles and cryptography. His name means “many lives” possibly a reference to the three lives you get on a typical arcade game. The company that developed the machine was Sinneslöschen, broken German for “sense-deleting”. After four weeks, the game would vanish, the experiment over.
The legend of the cursed Polybius game really took off in the 2000s with listings on internet chat boards like Reddit. You can read the whole sordid history over at the Encyclopedia of the Impossible. Suffice it to say, there is ample evidence that this legend might have been manufactured after the fact. No testimony from the 1980s has emerged about the mind-altering machine.
However, if Polybius really did twist your thoughts, maybe those who experienced the game are not allowed to remember. Could the arcade unit resurface one day, in a swap meet or antique show? Who knows? But i you discover it, be warned. When you slide that quarter into the slot, it just might be the last thing you remember.