Origin of Undyne from Undertale

Arcane Curiosities

The game Undertale, released September 15, 2015, has legions of devoted followers. You play as a human who falls into the Underground, filled with monsters. The most determined being Undyne the Undying. She is the head of the royal guard in the Underground. Her task, eliminate any and all humans. But what exactly is the origin of Undyne?

From Nymph to Royal Guard

Undyne’s name derives from the word Undyne (also spelled Ondine), a mythical water nymph. The undine is an elemental spirit representing water. The Swiss alchemist, Paracelsus, invented the name in his book “A Book on Nymphs, Sylphs, Pygmies, and Salamanders, and on the Other Spirits” from 1566. The Latin root for undine is unda or “wave”.

No such fate would befall Undyne, her name a play on the word undying. She is committed to eliminating humans and stealing your soul — the last one needed to allow the monsters to escape from the underground. 

“Seven. Seven human souls, and King Asgore will become a god. Six. That’s how many we have collected thus far. Understand? Through your seventh and final soul, this world will be transformed.”

Undyne

A Determined Piranha

One theory about Undyne’s appearance is that she is a humanoid version of a piranha fish (specifically Serrasalmus Rhombeus).

Serrasalmus Rhombeus

Undyne is a fish-like monster with blue scales and a protruding maw of teeth. This matched the toothy grin of a piranha. Additionally, the Serrasalmus Rhombeus has red finned gills, matching Undyne’s red ponytail. Finally, piranhas have eyes with vertical slits, much the same as Undyne.

These fish also share Undyne’s personality, a ferocious determination to attack. However, piranha work in packs. Undyne needs no other help.

“Deep, deep in my soul. There’s a burning feeling I can’t describe. A burning feeling that WON’T let me die.”

Undyne

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Tim Kane

Teeny Haunts: Polybius

The myth of the cursed arcade game called Pollybius is legendary, but its history is a convoluted one. As a kid who grew up during the heyday of video arcades, I can attest to their allure. I recalled getting $20 from my mom to amuse myself for the afternoon. I ended up blowing it all on Space Ace. My mother wasn’t too thrilled to see me back at the office a hour later asking for more money.

Tempest was one of my favorites, and a contemporary game to the mythical Polybius machine. I admit, I had never heard of this legend until stumbling upon it at the Encyclopedia of the Impossible (run by the wonderfully creepy Lucia Peters). I do know, that if I had discovered such a machine in my local arcade haunt (Yellow Brick Road), I would have put a quarter on the screen to mark my place in line.

The story for Polubius involved some shadowy government agency setting up video games to experiment with mind-altering techniques on us poor arcade kids. This not too far fetched as the CIA ran a program called MK-Ultra to research mind control and to develop psychic powers. An excellent example of this is the movie Dreamscape with Dennis Quaid, where the government creates dream assassins.

Dreamscape, 1984

Another example is the much underrated The Fury by Brian DePalma involving the power of telekinesis.

The Fury with Amy Irving, 1978

From there, it’s just a hop skip and a jump to Stranger Things and the experimentation on Eleven.

Millie Bobby Brown as Eleven in Stranger Things, 2016

Of course the Polybius experiment never seemed that successful. Players would say they heard a woman crying or see twisted faces in the corner of their vision. Nightmares, blackouts and insomnia also plagued those who dropped a quarter in the slot.

The name Polybius refers to a Greek philosopher (circa 208 BC) known for his affinity with puzzles and cryptography. His name means “many lives” possibly a reference to the three lives you get on a typical arcade game. The company that developed the machine was Sinneslöschen, broken German for “sense-deleting”. After four weeks, the game would vanish, the experiment over.

The legend of the cursed Polybius game really took off in the 2000s with listings on internet chat boards like Reddit. You can read the whole sordid history over at the Encyclopedia of the Impossible. Suffice it to say, there is ample evidence that this legend might have been manufactured after the fact. No testimony from the 1980s has emerged about the mind-altering machine.

However, if Polybius really did twist your thoughts, maybe those who experienced the game are not allowed to remember. Could the arcade unit resurface one day, in a swap meet or antique show? Who knows? But i you discover it, be warned. When you slide that quarter into the slot, it just might be the last thing you remember.

Stay creepy,

Tim Kane