Safe SCP Entities: An Unexpectedly Safe Guide to the Extraordinary

Arkane Curiosities

Step into the realm of the SCP Foundation, where the boundaries of reality quiver, and ordinary objects embrace the sublime. SCP stands for Secure, Contain, and Protect. This fictional organization tracks down and catalogs the strangest entities the universe has to offer — a vast collection of objects, creatures, and phenomena that defy the laws of nature as we know them. But not every entity is a danger. A peculiar subset of SCP entities known as “Safe” are just as they sound: less a threat than their more boisterous counterparts. Safe SCP entities are the equivalent of a tea cozy on a thermonuclear bomb or a bowtie on an unruly tornado – utterly peculiar, but remarkably benign.

More Object and Monster

Within this realm of Safe SCPs, the ordinary becomes extraordinary, and the mundane harbors secrets waiting to be discovered. Safe-class SCPs are easy to contain and are little threat to people, as a whole. Typically posing as inanimate objects, they are far from totally harmless. Listed below are some of the more notable Safe Entities. 

SCP-085: “Hand-drawn Cassy”, “Cassandra” or “Cassy”

This two-dimensional entity takes the form of a young girl, estimated to be around ten years old. She is a drawing, discovered in an abandoned house along with various other anomalous objects. Cassy’s abilities are confined to the surface of the paper she inhabits, but she can jump from paper to paper, provided they are touching. 

Interactions with Cassy are facilitated through written or spoken communication. She can read and respond to written messages and can also communicate verbally through a voice synthesizer. Due to her two-dimensional nature, Cassy is vulnerable to damage and destruction. Any harm inflicted on her drawing affects her directly, causing pain or even potential death. 

SCP-426: “I Am A Toaster”

This looks like a typical two-slice toaster, except it only refers to itself in the first person “I am a toaster”. It has the ability to alter the thoughts and self-perception of those who acknowledge its existence. Anyone who stays in its presence for two months will believe that they have become the toaster. Affected individuals genuinely perceive themselves as a toaster, complete with thoughts and emotions befitting an inanimate kitchen appliance.

Those affected will often produce toaster sounds resembling and express concerns related to their “toaster” condition. This includes anxieties about being used improperly, fear of being neglected or discarded, and a longing for toast-based sustenance. They may even attempt to engage in activities typical of a toaster, such as browning slices of bread or begging for crumbs.

SCP-294: “Coffee Machine”

This entity takes the form of an ordinary coffee vending machine, but its capabilities extend far beyond the realm of caffeinated beverages. Equipped with a QWERTY keypad, the machine can dispense and liquid typed in. While its main purpose is to offer beverages, it can also provide non-consumable liquids, such as acids or even more unusual substances like lava or venom.

One remarkable aspect of SCP-294 is its ability to fulfill requests for liquids that should not exist or are unobtainable through conventional means, such as antimatter or tachyons. However, there are limitations to its capabilities. SCP-294 cannot produce living organisms or substances that exceed its internal volume capacity. 

SCP-458: “The Never-Ending Pizza Box”

This entity looks exactly like a pizza box from Little Caesar’s (Hot-n-Ready). The instant human hands touch the box, it reads the holders mind, creating the perfect pizza down to the toppings, styles and even dietary restrictions.

The box’s capacity to provide pizza seems limitless, defying the bounds of conventional physics and culinary expectations. No matter how many slices are removed, SCP-458 magically replenishes itself, ensuring that those partaking in its offerings will never go hungry.

SCP-458 can only make pizza and its box is indestructible.

SCP-131: “Eye Pods”

These are a pair of adorable creatures resembling miniature eye-like entities. Each Eye Pod measures approximately 3 inches across with a rubbery outer layer that resembles an eye. They are mobile, possessing a wheel-like protrusion which allows them to move about.

The eye pods communicate with each other with an untranslatable high-pitched babbling. No one has ever observed these eyes blinking, even in laboratories while being videotaped for over 18 consecutive hours.

These entities require no care or feeding from the staff. They don’t even sleep. The only sustenance for these little fellows is visual stimulation. 

Safe Entities

The enigmatic nature of these “safe” entities continues to intrigue researchers within the Foundation. They strive to unravel the mysteries surrounding these extraordinary beings.

Tim Kane

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Unraveling the Veil: The Origins of SCP Entities

Arkane Curiosities

In the darkest recesses of our world, where reality intertwines with the unfathomable, lies a secret organization tasked with containing and studying the most extraordinary and perilous entities known to mankind. Welcome to the realm of the SCP Foundation. Step into a world where the laws of nature unravel, and the impossible becomes tangible. But what exactly are these creatures and what are the origins of SCP entities?

The Birth of the SCP Foundation

The SCP Foundation (which stands for Secure, Contain, Protect) emerged in 2007 in the “paranormal” /x/ forum of 4chan. An anonymous user posted the original thread introducing the concept of the SCP Foundation, a secret organization dedicated to securing, containing, and protecting anomalous entities and phenomena. This user was later identified as Moto42. People expanded on the post and soon a wiki was set up to explore the concept of the SCP Foundation. 

To understand the origins of SCP entities, we simply look back to  legends and myths from all over the world. Supernatural beings and unexplained events have always been with us. These stories serve as precursors to the modern SCP entities, hinting at a long history of the abnormal intertwined with human existence.

The First Entity

The annals of the SCP Foundation record the inaugural SCP entity: SCP-001. Often referred to as the “Broken God” or “Gate Guardian,” this entity holds a unique position within the SCP Foundation. It is the subject of intense debate and speculation, with multiple conflicting theories surrounding its true nature.

SCP-001 is a Keter class entity (we’ll explore Keter anomalies in the next post). The Gate Guardian is humanoid in shape and about 700 cubits high (1033 feet). It possessed luminous wings sprouting from its shoulders, back, temples, angles and wrists. 

Where Do SCP Entities Come From?

At the core of the SCP Foundation’s universe are the SCP entities themselves. These entities can take the form of objects, creatures, locations, or even abstract concepts. Each SCP entity is assigned a unique identification number and accompanied by a detailed document known as an SCP entry. These entries serve as containment protocols, scientific analysis, and records of incidents related to the respective SCPs.

There is no single source for the development and discover of SCP Entities. Their origins are a who’s who of supernatural and strange.

Natural phenomena: Some SCP entities arise from natural occurrences or anomalies that exist within the fabric of the world. These could be inherent abnormalities in nature or manifestations of unknown forces.

Human-created anomalies: Certain SCP entities are the result of human experimentation, scientific accidents, or the misuse of advanced technologies. These anomalies can possess dangerous and unpredictable characteristics.

Extra-dimensional or inter-dimensional entities: SCP entities may come from alternate dimensions, parallel universes, or realms beyond conventional human perception. These entities often possess abilities or properties that defy the laws of our reality.

Supernatural or mythological origins: SCP entities can be rooted in ancient legends, myths, and folklore. They may be ancient beings, deities, or spirits with immense power and influence.

Extraterrestrial sources: Some SCP entities have extraterrestrial origins, originating from other planets, distant galaxies, or encounters with unidentified flying objects (UFOs). These entities may have arrived on Earth through various means, bringing with them their unique traits and abilities.

Anomalous artifacts or objects: SCP entities can also be tied to anomalous artifacts or objects with mysterious origins. These items may possess inherent properties that give rise to or house the entity within them.

Collaborative Creation

One of the defining aspects of the SCP Foundation project is its collaborative nature. A community of writers and fans passionately contributes to the ongoing development and expansion of the SCP universe. Individuals can create new SCP entities, provide feedback, and engage in discussions. This collaborative approach has led to a diverse and ever-growing collection of SCP entities, each with its own intriguing narrative and characteristics. As of now, there are over 6000 documented entities.

Tim Kane

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The Backrooms — A Surreal Alternate Reality

Arkane Curiosities

The Backrooms are not for the faint of heart. This is a place both alluring and dangerous, a surreal alternate reality that exists just beyond the walls of our everyday world. No one should ever seek out the backrooms. The risk is too great. Both to your life and also your sanity.

No Ordinary Place

Identical yellow-tinted walls. Flickering fluorescent lighting. At first glance, the Backrooms seem utterly mundane. Yet the more you explore, you realize the truly bizarre place you’ve stumbled into. 

There are no windows, no doors, and no clear sense of direction or purpose. The rooms seem to stretch on forever, each one identical to the last. You may feel disoriented or confused — overwhelmed by the relentless hum that permeates the air. Strange entities inhabit these rooms, creatures that exist outside of our normal understanding of reality.

Gaining Entry

But for those who are brave enough to seek out the Backrooms, there are a few things you should know. Firstl, the Backrooms occupy a kind of liminal space between the digital and the physical. Some have reported finding portals to the Backrooms in video games, while others claim to have stumbled upon them in abandoned buildings or other forgotten places.

These entrances, or glitches in reality, have subtle signs. 

  • Doors that appear suddenly
  • Walls a shade darker than those around it
  • Locations with a sense of unease

When you are ready, simply step through to enter the backrooms.

A Different Kind of Time

Time behaves differently within the walls of the Backrooms. Some have reported losing hours or even days while exploring the endless rooms. Others reported feeling as though they have been trapped in the Backrooms for weeks or months, only to emerge and find that only hours have passed.

This temporal strangeness is often compounded by the endless sameness of the rooms themselves. With no discernible landmarks or signs of change, it can be difficult to gauge how much time has passed or how far you have traveled.

Backrooms Origin

It all started with a picture titled “unsettling room” on a 4chan forum about cursed images. A year later, on May 12th, a user replied to the odd yellow room by saying: 

If you’re not careful and you noclip out of reality in the wrong areas, you’ll end up in the Backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you

This snowballed into more comments and posts. Eventually “found footage” made its way onto social media — people exploring the Backrooms. 

A Final Warning

In the end, entering the Backrooms is not something to be taken lightly. It is a place of great danger and mystery, and those who enter may never return to the world they once knew. Yet… for those who are willing to take the risk… the Backrooms offer a glimpse into a world of endless possibility and unbridled imagination.

Tim Kane

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